VR Museums and Tourism


The use of CGI in VR Museums and Tourism is on the increase, with the evolution of both AR and AR facilitating the creation of even more immersive experiences.

Modern technology allows visitors to virtually travel to destinations all over the world, right across time, making immersive VR a natural companion to the experiential, visual and narrative world of attractions, museums and tourism. The scope for the technology applications are countless because, when it comes to storytelling, a VR experience really is like entering another world.

Paul Moreton, Creative Director, Merlin Entertainments

What VR does is give us an exciting new way to further enhance and expand the stories we want to tell and the worlds we want to create”

Our Process

Easy steps to get success

1 - Enquiry

The first point of contact, send us a request from our site or call us for a chat. There’s no commitment and you don’t have to be an expert – that’s our job.

2 - Brief

We’ll ensure we have a clear understanding of your objectives, expectations and budget. We always start at the end and work backwards, to make sure we achieve the best results.

3 - Proposal

We’ll look at your brief create a proposal detailing how we’ll achieve your objectives. This will outline the content required and our recommendations of the best platforms for your project.

4 - Design & Development

After fine tuning your proposal, we get started on the exciting part – bringing your project to life.

5 - Staged Sign Offs

We’ll request your sign off at various stages during the project, ensuring that we are the on right path at every step of the way.

6 - Testing

We’ll run a series of tests across multiple platforms as required, to ensure your launch will run smoothly.

7 - Delivery

Whether its face to face or sent across the web, when it comes to the delivery of your project it’s our key objective to ensure that you are happy.  If you feel that you need additional support in-house or at a Trade show, we can offer a full turnkey solution Content/Hardware/Support.